![]() #define SMAA_EDGE_DETECTION 1 // 1 = Luma edge detection, 2 = Color edge detection, 3 = Depth edge detection 0 seems to affect fine text the least so it's the default. #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges ![]() If SMAA misses some edges try lowering this slightly. #define SMAA_THRESHOLD 0.10 // Edge detection threshold. #define Transition_type CurtainOpen //Can be "FadeIn", "FadeOut", "CurtainOpen", "CurtainClose" or "ImageFadeOut" #define Transition_texture_height 480 //Image height. #define Transition_texture_width 720 //Image width. Put your custom textures in SweetFX/Textures/ #define Transition_texture "curtain.jpg" // Filename for the texture to use. #define Transition_time 5000 // Milliseconds the transition lasts (1000 milliseconds is 1 second) #define USE_TRANSITION 0 // Transition : Shows a welcome screen and then transitions to the regularly scheduled programming #define USE_CUSTOM 0 // Custom : Write your own shader by editing custom.h, and then enable it here. #define USE_SPLITSCREEN 0 // Splitscreen : Enables the before-and-after splitscreen comparison mode. #define USE_BORDER 0 // Border : Can be used to create letterbox borders around the image. This lessens banding artifacts (mostly caused by Vignette) #define USE_DITHER 1 // Dither : Applies dithering to simulate more colors than your monitor can display. #define USE_FILMGRAIN 0 // Film Grain : Adds (static) film grain to the image. #define USE_VIGNETTE 0 // Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. #define USE_SEPIA 0 // Sepia : Sepia tones the image. #define USE_CURVES 1 // Curves : Contrast adjustments using S-curves. #define USE_VIBRANCE 1 // Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation. #define USE_TONEMAP 1 // Tonemap : Adjust gamma, exposure, saturation, bleach and defog. #define USE_LIFTGAMMAGAIN 1 // Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights. #define USE_COLORMATRIX 0 // Color Matrix : Allows color modification using a user-defined color matrix. #define USE_MONOCHROME 0 // Monochrome : Monochrome makes the colors disappear. #define USE_DPX 0 // Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor. #define USE_TECHNICOLOR 0 // TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4) ![]() Use Curves instead if you want to avoid that. This increases contrast but causes clipping. #define USE_LEVELS 1 // Levels : Sets a new black and white point. #define USE_LUMASHARPEN 1 // LumaSharpen : Sharpens the image. #define USE_HDR 1 // HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost) #define USE_BLOOM 0 // Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost) #define USE_PIXELART_CRT 0 // PixelArt CRT : Scanlines for pixel art (high performance cost) #define USE_ADVANCED_CRT 0 // Advanced CRT : Simulates an old CRT TV display. ![]() #define USE_CA 0 // Chromatic Aberration : Mimics the look of a cheap camera lens, by distorting the colors. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. #define USE_FXAA 1 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. #define USE_CARTOON 0 // Cartoon : "Toon"s the image. Effects are listed in the order that they are applied. Preset: 1st Realistic Colors & Light V1.0 Than extract the mod and override if it ask. LiftGammaGain / Tonemap / Curves / Dither /Īdded ENBseries Mod for Reflections and Lights (costs some fps)īefore installing make sure you BACKUP than DELETE the following folders and files in the GTA V main folder: SMAA / FXAA /HDR / Lumasharpen / Levels / It reduces the over coloring and gives more natural crisp Look!
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